![]() So.Mages are even more OP than they were before, but honestly, so is everything else. ![]() I've played probably 3 months of play time between all my toons, no less than a week on each one, and I have yet to use a single potion (health or mana) since the patch, opposed to about one per hour prior to the patch. Since the new patch, this is typically 4 or 5 of my level or 2 elites, again on all my toons, regardless of class. In all greens, I have never had trouble taking down 2-3 mobs of my level (after level 10 or so) or a single elite my level, on any of my toons, regardless of class. That said, I'm actually not trying to brag, because I have 10 toons, one of each class. ![]() It now takes an elite with at least 7k health to cost me 50% mana. Now I can do that with 90% mana and full health. Now in 4.0.1, my level 50 Arcane Mage is ungodly! (I only have one mage.)Ĭasting constantly in 3.3.5 I could take down elites with 4k HP and still end the battle with 50% mana and full health. =/Ĭommentaire de 493928Well.back in 3.3.5 my level 47 Arcane Mage was a blast. Nonetheless, they still can't seem to nail frost's viability in raiding. With the near-absence of design flaws, their goals going forward are to give mages more cool stuff that will make them feel ever more powerful, and ever more like true masters over the magics of the Twisting Nether. And the combination of fire and frostfire specializations have made for many interesting raiding opportunities.īlizzard has said it themselves: Mages sit in an extremely comfortable position. Frost still reigns supreme among the best players in the PvP community, demonstrated daily in the PvP video-editing scene. Arcane went from a previously piddly utility tree pre-3.0 (save for T5 content) to a formidable damage-dealing behemoth, with some excellent capability in PvP. Wrath of the Lich King has been a golden age, however. With the combination of hidden nerfs to our own damage and the design flaws of other classes, T5 content saw mages begin to slip behind the mathematically superior DPS of warlocks, rogues, and even hunters. However, on the raiding end, our damage couldn't match the glory days of Classic. Resilience and Stamina turned us into top-tier contenders in the Arena. Fire became a viable and challenging tree to PvP with. ![]() The days of elemental spell-flinging were over: We could control our victims, lock them into the frozen prison of their eventual demise. In raids, mages topped damage meters, usually using some variation on Frost due to the insane amounts of fire-resistant mobs in Classic content (Molten Core anyone?).īurning Crusade and patch 2.0 saw some changes to the mage paradigm: Frost gave us the survivability we needed to truly stand out in the continually warrior- and rogue-dominated PvP scene. The best mages made incredible use of elemental specializations, dual-wielding frost and fire spells in a very brute-force manner that can still be sometimes seen in elemental specs today. Been PvPing as Frost since then, one of the highest skill-capped specs in the game (Have you ever seen a great frost mage dominate as many as four people at once? Glorious.).ĭuring Classic, we were incredibly powerful yet incredibly frail cannons of glass that could one- or two-shot just about anyone using PoM-Pyro specs. It costs 50 to get all 10 boosts.Commentaire de nERVEcenterMage since Burning Crusade. The players receive 3 free boosts out of 10 at the beginning. Time Warp Express is a 10-pack that gives 3 hours worth of profits per boost. Three 14 Day Time Warps for the price of one. The player receive two weeks worth of profits instantly. The player receive one weeks worth of profits instantly. The player receive one day worth of profits instantly. Where x = Time Warps, y = Flux Capitalors, and d = days of profit. There is a formula, which tells exactly how much cash is actually rewarded from Time Warps:ĭ = x / ( 1.21 y + 1 ) OR Go to shop, See how much it gives you in 1 day and divide by 8 The reward from Time Warps does not factor in the profit from Flux Capitalors. There are 4 Time Warps upgrades, one being a one time purchase. ![]() They can be used on every planet and on every event. Time Warps are Gold Upgrades in AdVenture Capitalist, which can be used to get money and Angel Investors instantly. ![]()
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